Installation¶
Get the mod¶
Subscribe on the Steam Workshop, or drop the mod folder into your
XCOM 2/XCom2-WarOfTheChosen/Mods/ directory and enable it in the launcher.
Ability Editor has no dependencies for players. It does not replace any game class, so it coexists with overhaul mods - though what it can reach depends on load order when another mod rewrites the same templates. See Troubleshooting.
Where your config goes¶
Edits live under the [AbilityEditor.X2DLCInfo_AbilityEditor] section of XComAbilityEditor.ini.
You have two reasonable places to put them:
In Ability Editor's own config - fine for personal tweaks, but a Workshop update can overwrite it:
In your own mod - the right home for anything you want to keep or share. Create a tiny mod with
just a Config/XComAbilityEditor.ini containing the same section header and your +AbilityEdits
entries. The + prefix appends to Ability Editor's list rather than replacing it, so several mods
can contribute edits at once.
Check it is working¶
Turn on logging - in XComEngine.ini, under the same section:
Every applied change is then written to Launch.log under the AbilityEditor tag, as:
Unresolvable ability names and class names are reported there too. If a field you expected is absent from the log, it was never applied - start with Troubleshooting.
Next¶
- Config syntax - how an entry is structured.
- Examples - worked entries you can paste and adapt.