X2Effect_SpawnDestructible¶
Editor: X2AbilityEffectsEditor_SpawnDestructible · extends X2AbilityEffectsEditor_Persistent.
Own fields¶
| Config field | Type | Requires | Game field | Description |
|---|---|---|---|---|
DestructibleArchetype |
string |
SetDestructibleArchetype=true |
DestructibleArchetype |
Archetype path of the destructible actor spawned. |
DestroyOnRemoval |
bool |
SetDestroyOnRemoval=true |
bDestroyOnRemoval |
Destroy the spawned actor when the effect is removed. |
TargetableBySpawnedTeamOnly |
bool |
SetTargetableBySpawnedTeamOnly=true |
bTargetableBySpawnedTeamOnly |
Only the team that spawned the actor can target it. |
Inherited fields¶
From X2AbilityEffectsEditor (20)
ApplyOnHit, ApplyOnMiss, ApplyChance, ApplyToWorldOnHit, ApplyToWorldOnMiss, UseSourcePlayerState, IsImpairing, IsImpairingMomentarily, BringRemoveVisualizationForward, ShowImmunity, ShowImmunityAnyFailure, AppliesDamage, CanBeRedirected, HideDeathWorldMessage, MinStatContestResult, MaxStatContestResult, DelayVisualizationSec, OverrideMissMessage, DamageTypes, TargetConditions
From X2AbilityEffectsEditor_Persistent (39)
InfiniteDuration, TickWhenApplied, CanTickEveryAction, ConvertTurnsToActions, RemoveWhenSourceDies, RemoveWhenTargetDies, RemoveWhenSourceDamaged, RemoveWhenTargetConcealmentBroken, PersistThroughTacticalGameEnd, IgnorePlayerCheckOnTick, UniqueTarget, StackOnRefresh, DupeForSameSourceOnly, EffectForcesBleedout, DisplayInUI, DisplayInSpecialDamageMessageUI, SourceDisplayInUI, NumTurns, InitialShedChance, PerTurnShedChance, EffectRank, EffectHierarchyValue, VisionArcDegreesOverride, CustomIdleOverrideAnim, EffectName, AbilitySourceName, EffectAppliedEventName, ChanceEventTriggerName, VFXSocket, VFXSocketsArrayName, FriendlyName, FriendlyDescription, IconImage, SourceFriendlyName, SourceFriendlyDescription, SourceIconLabel, StatusIcon, VFXTemplateName, PersistentPerkName
Every one of these is documented under Shared fields or on the page for the class that introduces it.
Not editable from config
TargetingIcon— typeTexture2D