X2Condition_HackingTarget¶
Editor: X2AbilityConditionEditor_HackingTarget · extends X2AbilityConditionEditor_Base.
Own fields¶
| Config field | Type | Requires | Game field | Description |
|---|---|---|---|---|
IntrusionProtocol |
bool |
SetIntrusionProtocol=true |
bIntrusionProtocol |
Hack objects at range: needs gameplay visibility of the object instead of an adjacent interaction point. |
HaywireProtocol |
bool |
SetHaywireProtocol=true |
bHaywireProtocol |
Target units instead of objects: living, unhacked, robotic enemies the unit sees or has squadsight on. |
RequiredAbilityName |
name |
SetRequiredAbilityName=true |
RequiredAbilityName |
Ability the interactive object must expose. For hacking, empty accepts any object; for a normal interaction it must match exactly. |
MustBeDoor |
bool |
SetMustBeDoor=true |
bMustBeDoor |
Require the object to be a door. |