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Reference

Every field an +AbilityEdits entry can carry, generated from the mod's UnrealScript sources. See Config syntax for how entries are written and Edit modes for what the Mode fields do.

Family Config key Edit struct Classes
Costs Costs CostEdit 8
Cooldown Cooldown CooldownEdit 5
Charges Charges ChargesEdit 5
Effects Effects EffectEdit 118
Conditions — ConditionEdit 37
ToHitCalc ToHitCalc ToHitCalcEdit 9
TargetStyle TargetStyle TargetStyleEdit 3
MultiTargetStyle MultiTargetStyle MultiTargetStyleEdit 7
Triggers Triggers TriggerEdit 4

Also here

  • Ability template fields - the scalars and arrays you set directly on an +AbilityEdits entry.
  • Nested structs - the shape of every block that nests inside one.
  • Bridges - classes from DLC packages and other mods, editable through a separate bridge mod.

Machine-readable

The whole API is published as schema.json - the same file this site is generated from. It is versioned with each release and carries a sourceHash so tooling can detect staleness.