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X2Effect_ApplyDirectionalWorldDamage

Editor: X2AbilityEffectsEditor_ApplyDirectionalWorldDamage · extends X2AbilityEffectsEditor_Base.

Own fields

Config field Type Requires Game field Description
EnvironmentalDamageAmount int SetEnvironmentalDamageAmount=true EnvironmentalDamageAmount Environmental damage dealt to terrain and cover.
DamageTypeTemplateName name SetDamageTypeTemplateName=true DamageTypeTemplateName Damage type of the environmental damage.
PlusNumZTiles int SetPlusNumZTiles=true PlusNumZTiles Extra tiles of height hit above the affected tile.
UseWeaponEnvironmentalDamage bool SetUseWeaponEnvironmentalDamage=true bUseWeaponEnvironmentalDamage Use the source weapon's environmental damage instead of EnvironmentalDamageAmount.
UseWeaponDamageType bool SetUseWeaponDamageType=true bUseWeaponDamageType Use the source weapon's damage type instead of DamageTypeTemplateName.
HitSourceTile bool SetHitSourceTile=true bHitSourceTile Apply the damage at the source's tile.
HitTargetTile bool SetHitTargetTile=true bHitTargetTile Apply the damage at the target's tile.
HitAdjacentDestructibles bool SetHitAdjacentDestructibles=true bHitAdjacentDestructibles Also damage destructibles adjacent to the hit tile along the damage direction.
AllowDestructionOfDamageCauseCover bool SetAllowDestructionOfDamageCauseCover=true bAllowDestructionOfDamageCauseCover When a unit caused the damage, allow it to destroy that unit's own cover, which is normally protected.

Inherited fields

From X2AbilityEffectsEditor (20)

ApplyOnHit, ApplyOnMiss, ApplyChance, ApplyToWorldOnHit, ApplyToWorldOnMiss, UseSourcePlayerState, IsImpairing, IsImpairingMomentarily, BringRemoveVisualizationForward, ShowImmunity, ShowImmunityAnyFailure, AppliesDamage, CanBeRedirected, HideDeathWorldMessage, MinStatContestResult, MaxStatContestResult, DelayVisualizationSec, OverrideMissMessage, DamageTypes, TargetConditions

Every one of these is documented under Shared fields or on the page for the class that introduces it.