DLC_2.X2Effect_DLC_Day60TurnStartRemoveActionPoints¶
Editor: X2AbilityEffectsEditor_DLC_Day60TurnStartRemoveActionPoints · extends X2AbilityEffectsEditor_Persistent · provided by Ability Editor: Alien Hunters.
Requires a bridge mod
This class is edited by the Ability Editor: Alien Hunters bridge mod. It needs the AbilityEditor mod and the Alien Hunters DLC. Without it, an entry naming this class is handled by the built-in X2AbilityEffectsEditor_Persistent and the own fields below are silently skipped. Name the class with its package - a bare name is looked up in XComGame and never matches:
Own fields¶
| Config field | Type | Requires | Game field | Description |
|---|---|---|---|---|
ApplyToRevealedAIOnly |
bool |
SetApplyToRevealedAIOnly=true |
bApplyToRevealedAIOnly |
Only revealed AI units lose their action points; unrevealed ones are left alone. |
Inherited fields¶
From X2AbilityEffectsEditor (20)
ApplyOnHit, ApplyOnMiss, ApplyChance, ApplyToWorldOnHit, ApplyToWorldOnMiss, UseSourcePlayerState, IsImpairing, IsImpairingMomentarily, BringRemoveVisualizationForward, ShowImmunity, ShowImmunityAnyFailure, AppliesDamage, CanBeRedirected, HideDeathWorldMessage, MinStatContestResult, MaxStatContestResult, DelayVisualizationSec, OverrideMissMessage, DamageTypes, TargetConditions
From X2AbilityEffectsEditor_Persistent (39)
InfiniteDuration, TickWhenApplied, CanTickEveryAction, ConvertTurnsToActions, RemoveWhenSourceDies, RemoveWhenTargetDies, RemoveWhenSourceDamaged, RemoveWhenTargetConcealmentBroken, PersistThroughTacticalGameEnd, IgnorePlayerCheckOnTick, UniqueTarget, StackOnRefresh, DupeForSameSourceOnly, EffectForcesBleedout, DisplayInUI, DisplayInSpecialDamageMessageUI, SourceDisplayInUI, NumTurns, InitialShedChance, PerTurnShedChance, EffectRank, EffectHierarchyValue, VisionArcDegreesOverride, CustomIdleOverrideAnim, EffectName, AbilitySourceName, EffectAppliedEventName, ChanceEventTriggerName, VFXSocket, VFXSocketsArrayName, FriendlyName, FriendlyDescription, IconImage, SourceFriendlyName, SourceFriendlyDescription, SourceIconLabel, StatusIcon, VFXTemplateName, PersistentPerkName
Every one of these is documented under Shared fields or on the page for the class that introduces it.