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X2Effect_Stasis

Editor: X2AbilityEffectsEditor_Stasis · extends X2AbilityEffectsEditor_Persistent.

Own fields

Config field Type Requires Game field Description
StunStartAnim name SetStunStartAnim=true StunStartAnim Animation played when stasis starts.
StunStopAnim name SetStunStopAnim=true StunStopAnim Animation played when stasis ends.
SkipFlyover bool SetSkipFlyover=true bSkipFlyover Skip the flyover text.
StartAnimBlendTime float SetStartAnimBlendTime=true StartAnimBlendTime Blend time, in seconds, into the start animation.

Inherited fields

From X2AbilityEffectsEditor (20)

ApplyOnHit, ApplyOnMiss, ApplyChance, ApplyToWorldOnHit, ApplyToWorldOnMiss, UseSourcePlayerState, IsImpairing, IsImpairingMomentarily, BringRemoveVisualizationForward, ShowImmunity, ShowImmunityAnyFailure, AppliesDamage, CanBeRedirected, HideDeathWorldMessage, MinStatContestResult, MaxStatContestResult, DelayVisualizationSec, OverrideMissMessage, DamageTypes, TargetConditions

From X2AbilityEffectsEditor_Persistent (39)

InfiniteDuration, TickWhenApplied, CanTickEveryAction, ConvertTurnsToActions, RemoveWhenSourceDies, RemoveWhenTargetDies, RemoveWhenSourceDamaged, RemoveWhenTargetConcealmentBroken, PersistThroughTacticalGameEnd, IgnorePlayerCheckOnTick, UniqueTarget, StackOnRefresh, DupeForSameSourceOnly, EffectForcesBleedout, DisplayInUI, DisplayInSpecialDamageMessageUI, SourceDisplayInUI, NumTurns, InitialShedChance, PerTurnShedChance, EffectRank, EffectHierarchyValue, VisionArcDegreesOverride, CustomIdleOverrideAnim, EffectName, AbilitySourceName, EffectAppliedEventName, ChanceEventTriggerName, VFXSocket, VFXSocketsArrayName, FriendlyName, FriendlyDescription, IconImage, SourceFriendlyName, SourceFriendlyDescription, SourceIconLabel, StatusIcon, VFXTemplateName, PersistentPerkName

Every one of these is documented under Shared fields or on the page for the class that introduces it.

Not editable from config
  • StasisFlyover — localized — use .int localization files
  • StasisRemoved — localized — use .int localization files
  • StasisRemovedText — localized — use .int localization files
  • STASIS_REMOVE_EFFECTS_SOURCE — config — tune it in the game's own ini
  • STASIS_REMOVE_EFFECTS_TARGET — config — tune it in the game's own ini