X2Effect_Stasis¶
Editor: X2AbilityEffectsEditor_Stasis · extends X2AbilityEffectsEditor_Persistent.
Own fields¶
| Config field | Type | Requires | Game field | Description |
|---|---|---|---|---|
StunStartAnim |
name |
SetStunStartAnim=true |
StunStartAnim |
Animation played when stasis starts. |
StunStopAnim |
name |
SetStunStopAnim=true |
StunStopAnim |
Animation played when stasis ends. |
SkipFlyover |
bool |
SetSkipFlyover=true |
bSkipFlyover |
Skip the flyover text. |
StartAnimBlendTime |
float |
SetStartAnimBlendTime=true |
StartAnimBlendTime |
Blend time, in seconds, into the start animation. |
Inherited fields¶
From X2AbilityEffectsEditor (20)
ApplyOnHit, ApplyOnMiss, ApplyChance, ApplyToWorldOnHit, ApplyToWorldOnMiss, UseSourcePlayerState, IsImpairing, IsImpairingMomentarily, BringRemoveVisualizationForward, ShowImmunity, ShowImmunityAnyFailure, AppliesDamage, CanBeRedirected, HideDeathWorldMessage, MinStatContestResult, MaxStatContestResult, DelayVisualizationSec, OverrideMissMessage, DamageTypes, TargetConditions
From X2AbilityEffectsEditor_Persistent (39)
InfiniteDuration, TickWhenApplied, CanTickEveryAction, ConvertTurnsToActions, RemoveWhenSourceDies, RemoveWhenTargetDies, RemoveWhenSourceDamaged, RemoveWhenTargetConcealmentBroken, PersistThroughTacticalGameEnd, IgnorePlayerCheckOnTick, UniqueTarget, StackOnRefresh, DupeForSameSourceOnly, EffectForcesBleedout, DisplayInUI, DisplayInSpecialDamageMessageUI, SourceDisplayInUI, NumTurns, InitialShedChance, PerTurnShedChance, EffectRank, EffectHierarchyValue, VisionArcDegreesOverride, CustomIdleOverrideAnim, EffectName, AbilitySourceName, EffectAppliedEventName, ChanceEventTriggerName, VFXSocket, VFXSocketsArrayName, FriendlyName, FriendlyDescription, IconImage, SourceFriendlyName, SourceFriendlyDescription, SourceIconLabel, StatusIcon, VFXTemplateName, PersistentPerkName
Every one of these is documented under Shared fields or on the page for the class that introduces it.
Not editable from config
StasisFlyover— localized — use .int localization filesStasisRemoved— localized — use .int localization filesStasisRemovedText— localized — use .int localization filesSTASIS_REMOVE_EFFECTS_SOURCE— config — tune it in the game's own iniSTASIS_REMOVE_EFFECTS_TARGET— config — tune it in the game's own ini