X2Effect_Knockback¶
Editor: X2AbilityEffectsEditor_Knockback · extends X2AbilityEffectsEditor_Base.
Own fields¶
| Config field | Type | Requires | Game field | Description |
|---|---|---|---|---|
KnockbackDistance |
int |
SetKnockbackDistance=true |
KnockbackDistance |
Distance the unit is knocked back, in meters. |
KnockbackDestroysNonFragile |
bool |
SetKnockbackDestroysNonFragile=true |
bKnockbackDestroysNonFragile |
Let the knocked-back unit destroy non-fragile objects it hits. |
OverrideRagdollFinishTimerSec |
float |
SetOverrideRagdollFinishTimerSec=true |
OverrideRagdollFinishTimerSec |
Seconds before the ragdoll settles. Negative keeps the default. |
OnlyOnDeath |
bool |
SetOnlyOnDeath=true |
OnlyOnDeath |
Only knock back units the attack kills. |
Inherited fields¶
From X2AbilityEffectsEditor (20)
ApplyOnHit, ApplyOnMiss, ApplyChance, ApplyToWorldOnHit, ApplyToWorldOnMiss, UseSourcePlayerState, IsImpairing, IsImpairingMomentarily, BringRemoveVisualizationForward, ShowImmunity, ShowImmunityAnyFailure, AppliesDamage, CanBeRedirected, HideDeathWorldMessage, MinStatContestResult, MaxStatContestResult, DelayVisualizationSec, OverrideMissMessage, DamageTypes, TargetConditions
Every one of these is documented under Shared fields or on the page for the class that introduces it.
Not editable from config
IncrementalStepSize— private/protectedDefaultDamage— config — tune it in the game's own iniDefaultRadius— config — tune it in the game's own iniKnockbackDistanceOverrides— config — tune it in the game's own ini