X2Effect_Vanish¶
Editor: X2AbilityEffectsEditor_Vanish · extends X2AbilityEffectsEditor_PersistentStatChange.
Own fields¶
| Config field | Type | Requires | Game field | Description |
|---|---|---|---|---|
ReasonNotVisible |
name |
SetReasonNotVisible=true |
ReasonNotVisible |
Visibility tag given as the reason the vanished unit cannot be seen. |
VanishRevealAdditiveAnimName |
name |
SetVanishRevealAdditiveAnimName=true |
VanishRevealAdditiveAnimName |
Additive animation played on reveal when VanishRevealAnimName is empty. |
VanishRevealAnimName |
name |
SetVanishRevealAnimName=true |
VanishRevealAnimName |
Animation played when the unit is revealed. |
VanishSyncAnimName |
name |
SetVanishSyncAnimName=true |
VanishSyncAnimName |
Additive animation played when the vanished state is visualized from a save. |
Inherited fields¶
From X2AbilityEffectsEditor (20)
ApplyOnHit, ApplyOnMiss, ApplyChance, ApplyToWorldOnHit, ApplyToWorldOnMiss, UseSourcePlayerState, IsImpairing, IsImpairingMomentarily, BringRemoveVisualizationForward, ShowImmunity, ShowImmunityAnyFailure, AppliesDamage, CanBeRedirected, HideDeathWorldMessage, MinStatContestResult, MaxStatContestResult, DelayVisualizationSec, OverrideMissMessage, DamageTypes, TargetConditions
From X2AbilityEffectsEditor_PersistentStatChange (2)
CHLForceReapplyOnRefresh, StatChange
From X2AbilityEffectsEditor_Persistent (39)
InfiniteDuration, TickWhenApplied, CanTickEveryAction, ConvertTurnsToActions, RemoveWhenSourceDies, RemoveWhenTargetDies, RemoveWhenSourceDamaged, RemoveWhenTargetConcealmentBroken, PersistThroughTacticalGameEnd, IgnorePlayerCheckOnTick, UniqueTarget, StackOnRefresh, DupeForSameSourceOnly, EffectForcesBleedout, DisplayInUI, DisplayInSpecialDamageMessageUI, SourceDisplayInUI, NumTurns, InitialShedChance, PerTurnShedChance, EffectRank, EffectHierarchyValue, VisionArcDegreesOverride, CustomIdleOverrideAnim, EffectName, AbilitySourceName, EffectAppliedEventName, ChanceEventTriggerName, VFXSocket, VFXSocketsArrayName, FriendlyName, FriendlyDescription, IconImage, SourceFriendlyName, SourceFriendlyDescription, SourceIconLabel, StatusIcon, VFXTemplateName, PersistentPerkName
Every one of these is documented under Shared fields or on the page for the class that introduces it.
Not editable from config
COLLISION_MIN_TILE_DISTANCE— config — tune it in the game's own iniCOLLISION_MAX_TILE_DISTANCE— config — tune it in the game's own iniVANISH_EXCLUDE_EFFECTS— config — tune it in the game's own ini