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Ability Editor: Alien Hunters

Mod package AbilityEditorAlienHunters · source and releases.

Requires the AbilityEditor mod and the Alien Hunters DLC.

Effects

Game class Editor Extends Own fields
DLC_2.X2Effect_DLC_Day60Freeze X2AbilityEffectsEditor_DLC_Day60Freeze X2AbilityEffectsEditor_PersistentStatChange 5
DLC_2.X2Effect_DLC_Day60TurnStartRemoveActionPoints X2AbilityEffectsEditor_DLC_Day60TurnStartRemoveActionPoints X2AbilityEffectsEditor_Persistent 1

Triggers

Game class Editor Extends Own fields
DLC_2.X2AbilityTrigger_DLC_Day60OnAbilityActivated X2AbilityTriggerEditor_DLC_Day60OnAbilityActivated X2AbilityTriggerEditor_EventListener 2

Writing the config

These classes live outside XComGame, so every entry names them with their package. The fields themselves are ordinary Ability Editor fields, listed on each class page.

Registration

What the bridge's Config\XComAbilityEditor.ini registers with Ability Editor. Extras are checked before every built-in editor, highest Priority first; an editor for a subclass of one of these classes needs a higher Priority.

[AbilityEditor.X2DLCInfo_AbilityEditor]
+ExtraEffectsEditors=(EditorClass="AbilityEditorAlienHunters.X2AbilityEffectsEditor_DLC_Day60Freeze", Priority=10)
+ExtraEffectsEditors=(EditorClass="AbilityEditorAlienHunters.X2AbilityEffectsEditor_DLC_Day60TurnStartRemoveActionPoints", Priority=10)
+ExtraTriggerEditors=(EditorClass="AbilityEditorAlienHunters.X2AbilityTriggerEditor_DLC_Day60OnAbilityActivated", Priority=10)