X2Effect_VanishingWind¶
Editor: X2AbilityEffectsEditor_VanishingWind · extends X2AbilityEffectsEditor_Vanish.
Own fields¶
| Config field | Type | Requires | Game field | Description |
|---|---|---|---|---|
MovingVanishRevealAdditiveAnimName |
name |
SetMovingVanishRevealAdditiveAnimName=true |
MovingVanishRevealAdditiveAnimName |
Additive animation played on reveal when the unit is revealed while moving. |
Inherited fields¶
From X2AbilityEffectsEditor (20)
ApplyOnHit, ApplyOnMiss, ApplyChance, ApplyToWorldOnHit, ApplyToWorldOnMiss, UseSourcePlayerState, IsImpairing, IsImpairingMomentarily, BringRemoveVisualizationForward, ShowImmunity, ShowImmunityAnyFailure, AppliesDamage, CanBeRedirected, HideDeathWorldMessage, MinStatContestResult, MaxStatContestResult, DelayVisualizationSec, OverrideMissMessage, DamageTypes, TargetConditions
From X2AbilityEffectsEditor_Vanish (4)
ReasonNotVisible, VanishRevealAdditiveAnimName, VanishRevealAnimName, VanishSyncAnimName
From X2AbilityEffectsEditor_PersistentStatChange (2)
CHLForceReapplyOnRefresh, StatChange
From X2AbilityEffectsEditor_Persistent (39)
InfiniteDuration, TickWhenApplied, CanTickEveryAction, ConvertTurnsToActions, RemoveWhenSourceDies, RemoveWhenTargetDies, RemoveWhenSourceDamaged, RemoveWhenTargetConcealmentBroken, PersistThroughTacticalGameEnd, IgnorePlayerCheckOnTick, UniqueTarget, StackOnRefresh, DupeForSameSourceOnly, EffectForcesBleedout, DisplayInUI, DisplayInSpecialDamageMessageUI, SourceDisplayInUI, NumTurns, InitialShedChance, PerTurnShedChance, EffectRank, EffectHierarchyValue, VisionArcDegreesOverride, CustomIdleOverrideAnim, EffectName, AbilitySourceName, EffectAppliedEventName, ChanceEventTriggerName, VFXSocket, VFXSocketsArrayName, FriendlyName, FriendlyDescription, IconImage, SourceFriendlyName, SourceFriendlyDescription, SourceIconLabel, StatusIcon, VFXTemplateName, PersistentPerkName
Every one of these is documented under Shared fields or on the page for the class that introduces it.
Not editable from config
PARTINGSILKREVEAL_MIN_TILE_DISTANCE— config — tune it in the game's own ini