X2Effect_ApplyFireToWorld¶
Editor: X2AbilityEffectsEditor_ApplyFireToWorld · extends X2AbilityEffectsEditor_World.
Own fields¶
| Config field | Type | Requires | Game field | Description |
|---|---|---|---|---|
FireChance_Level1 |
float |
SetFireChance_Level1=true |
FireChance_Level1 |
Weight of a level 1 fire when rolling the intensity of new fires; relative to the other two levels. |
FireChance_Level2 |
float |
SetFireChance_Level2=true |
FireChance_Level2 |
Weight of a level 2 fire when rolling the intensity of new fires; relative to the other two levels. |
FireChance_Level3 |
float |
SetFireChance_Level3=true |
FireChance_Level3 |
Weight of a level 3 fire when rolling the intensity of new fires; relative to the other two levels. |
UseFireChanceLevel |
bool |
SetUseFireChanceLevel=true |
bUseFireChanceLevel |
Roll the fire intensity from the three FireChance weights instead of using the default. |
DamageFragileOnly |
bool |
SetDamageFragileOnly=true |
bDamageFragileOnly |
Only damage fragile objects. |
CheckForLOSFromTargetLocation |
bool |
SetCheckForLOSFromTargetLocation=true |
bCheckForLOSFromTargetLocation |
Only set tiles on fire that are visible from the target location. |
Inherited fields¶
From X2AbilityEffectsEditor (20)
ApplyOnHit, ApplyOnMiss, ApplyChance, ApplyToWorldOnHit, ApplyToWorldOnMiss, UseSourcePlayerState, IsImpairing, IsImpairingMomentarily, BringRemoveVisualizationForward, ShowImmunity, ShowImmunityAnyFailure, AppliesDamage, CanBeRedirected, HideDeathWorldMessage, MinStatContestResult, MaxStatContestResult, DelayVisualizationSec, OverrideMissMessage, DamageTypes, TargetConditions
From X2AbilityEffectsEditor_World (1)
CenterTile
Every one of these is documented under Shared fields or on the page for the class that introduces it.
Not editable from config
FireParticleSystemFill_Name— config — tune it in the game's own iniMAX_INTENSITY_2_TILES— config — tune it in the game's own iniLimitFireSpreadTiles— config — tune it in the game's own iniFillIntensityLERPTimeSecs— config — tune it in the game's own ini