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X2Effect_ApplyFireToWorld

Editor: X2AbilityEffectsEditor_ApplyFireToWorld · extends X2AbilityEffectsEditor_World.

Own fields

Config field Type Requires Game field Description
FireChance_Level1 float SetFireChance_Level1=true FireChance_Level1 Weight of a level 1 fire when rolling the intensity of new fires; relative to the other two levels.
FireChance_Level2 float SetFireChance_Level2=true FireChance_Level2 Weight of a level 2 fire when rolling the intensity of new fires; relative to the other two levels.
FireChance_Level3 float SetFireChance_Level3=true FireChance_Level3 Weight of a level 3 fire when rolling the intensity of new fires; relative to the other two levels.
UseFireChanceLevel bool SetUseFireChanceLevel=true bUseFireChanceLevel Roll the fire intensity from the three FireChance weights instead of using the default.
DamageFragileOnly bool SetDamageFragileOnly=true bDamageFragileOnly Only damage fragile objects.
CheckForLOSFromTargetLocation bool SetCheckForLOSFromTargetLocation=true bCheckForLOSFromTargetLocation Only set tiles on fire that are visible from the target location.

Inherited fields

From X2AbilityEffectsEditor (20)

ApplyOnHit, ApplyOnMiss, ApplyChance, ApplyToWorldOnHit, ApplyToWorldOnMiss, UseSourcePlayerState, IsImpairing, IsImpairingMomentarily, BringRemoveVisualizationForward, ShowImmunity, ShowImmunityAnyFailure, AppliesDamage, CanBeRedirected, HideDeathWorldMessage, MinStatContestResult, MaxStatContestResult, DelayVisualizationSec, OverrideMissMessage, DamageTypes, TargetConditions

From X2AbilityEffectsEditor_World (1)

CenterTile

Every one of these is documented under Shared fields or on the page for the class that introduces it.

Not editable from config
  • FireParticleSystemFill_Name — config — tune it in the game's own ini
  • MAX_INTENSITY_2_TILES — config — tune it in the game's own ini
  • LimitFireSpreadTiles — config — tune it in the game's own ini
  • FillIntensityLERPTimeSecs — config — tune it in the game's own ini