X2Effect_GetOverHere¶
Editor: X2AbilityEffectsEditor_GetOverHere · extends X2AbilityEffectsEditor_Base.
Own fields¶
| Config field | Type | Requires | Game field | Description |
|---|---|---|---|---|
OverrideStartAnimName |
Name |
SetOverrideStartAnimName=true |
OverrideStartAnimName |
Animation played on the pulled unit at the start, when set. |
OverrideStopAnimName |
Name |
SetOverrideStopAnimName=true |
OverrideStopAnimName |
Animation played on the pulled unit at the end, when set. |
RequireVisibleTile |
bool |
SetRequireVisibleTile=true |
RequireVisibleTile |
Only pull to a neighbouring tile the target can be bound to; otherwise any free neighbouring tile will do. |
Inherited fields¶
From X2AbilityEffectsEditor (20)
ApplyOnHit, ApplyOnMiss, ApplyChance, ApplyToWorldOnHit, ApplyToWorldOnMiss, UseSourcePlayerState, IsImpairing, IsImpairingMomentarily, BringRemoveVisualizationForward, ShowImmunity, ShowImmunityAnyFailure, AppliesDamage, CanBeRedirected, HideDeathWorldMessage, MinStatContestResult, MaxStatContestResult, DelayVisualizationSec, OverrideMissMessage, DamageTypes, TargetConditions
Every one of these is documented under Shared fields or on the page for the class that introduces it.