X2Effect_MarkValidActivationTiles¶
Editor: X2AbilityEffectsEditor_MarkValidActivationTiles · extends X2AbilityEffectsEditor_Base.
Own fields¶
| Config field | Type | Requires | Game field | Description |
|---|---|---|---|---|
AbilityToMark |
name |
SetAbilityToMark=true |
AbilityToMark |
Ability whose valid activation tiles are marked. |
OnlyUseTargetLocation |
bool |
SetOnlyUseTargetLocation=true |
OnlyUseTargetLocation |
Mark only the target location, ignoring the ability's multi-target area. |
VisualizeFlagsOnCursor |
bool |
SetVisualizeFlagsOnCursor=true |
bVisualizeFlagsOnCursor |
Show the marked tiles on the targeting cursor. |
Inherited fields¶
From X2AbilityEffectsEditor (20)
ApplyOnHit, ApplyOnMiss, ApplyChance, ApplyToWorldOnHit, ApplyToWorldOnMiss, UseSourcePlayerState, IsImpairing, IsImpairingMomentarily, BringRemoveVisualizationForward, ShowImmunity, ShowImmunityAnyFailure, AppliesDamage, CanBeRedirected, HideDeathWorldMessage, MinStatContestResult, MaxStatContestResult, DelayVisualizationSec, OverrideMissMessage, DamageTypes, TargetConditions
Every one of these is documented under Shared fields or on the page for the class that introduces it.