X2AbilityMultiTarget_Radius¶
Editor: X2AbilityMultiTargetStyleEditor_Radius · extends X2AbilityMultiTargetStyleEditor_Base.
Own fields¶
| Config field | Type | Requires | Game field | Description |
|---|---|---|---|---|
UseWeaponRadius |
bool |
SetUseWeaponRadius=true |
bUseWeaponRadius |
Takes the radius from the weapon. TargetRadius is then added on top. |
UseWeaponBlockingCoverFlag |
bool |
SetUseWeaponBlockingCoverFlag=true |
bUseWeaponBlockingCoverFlag |
Takes the weapon's setting for whether cover blocks the area. |
IgnoreBlockingCover |
bool |
SetIgnoreBlockingCover=true |
bIgnoreBlockingCover |
Lets the area pass through cover that would otherwise block it. |
TargetRadius |
float |
SetTargetRadius=true |
fTargetRadius |
Radius of the area in metres. Added to the weapon's radius when UseWeaponRadius is set. |
TargetCoveragePercentage |
float |
SetTargetCoveragePercentage=true |
fTargetCoveragePercentage |
How much of a tile the area must cover before that tile counts as affected. |
AddPrimaryTargetAsMultiTarget |
bool |
SetAddPrimaryTargetAsMultiTarget=true |
bAddPrimaryTargetAsMultiTarget |
Moves the primary target into the multi-target list, so it is treated as part of the area rather than separately. |
AllowDeadMultiTargetUnits |
bool |
SetAllowDeadMultiTargetUnits=true |
bAllowDeadMultiTargetUnits |
Includes already-dead units in the area. |
ExcludeSelfAsTargetIfWithinRadius |
bool |
SetExcludeSelfAsTargetIfWithinRadius=true |
bExcludeSelfAsTargetIfWithinRadius |
Leaves the user out of its own area of effect. |
AbilityBonusRadii |
array<AbilityGrantedBonusRadius> |
AbilityBonusRadiiMode (ENameArrayEditMode) |
AbilityBonusRadii |
Extra radius granted when the unit has a particular ability, merged by RequiredAbility. Lets a perk widen the blast without a separate ability. |
Inherited fields¶
From X2AbilityMultiTargetStyleEditor (3)
AllowSameTarget, UseSourceWeaponLocation, NumTargetsRequired
Every one of these is documented under Shared fields or on the page for the class that introduces it.