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X2AbilityMultiTarget_Radius

Editor: X2AbilityMultiTargetStyleEditor_Radius · extends X2AbilityMultiTargetStyleEditor_Base.

Own fields

Config field Type Requires Game field Description
UseWeaponRadius bool SetUseWeaponRadius=true bUseWeaponRadius Takes the radius from the weapon. TargetRadius is then added on top.
UseWeaponBlockingCoverFlag bool SetUseWeaponBlockingCoverFlag=true bUseWeaponBlockingCoverFlag Takes the weapon's setting for whether cover blocks the area.
IgnoreBlockingCover bool SetIgnoreBlockingCover=true bIgnoreBlockingCover Lets the area pass through cover that would otherwise block it.
TargetRadius float SetTargetRadius=true fTargetRadius Radius of the area in metres. Added to the weapon's radius when UseWeaponRadius is set.
TargetCoveragePercentage float SetTargetCoveragePercentage=true fTargetCoveragePercentage How much of a tile the area must cover before that tile counts as affected.
AddPrimaryTargetAsMultiTarget bool SetAddPrimaryTargetAsMultiTarget=true bAddPrimaryTargetAsMultiTarget Moves the primary target into the multi-target list, so it is treated as part of the area rather than separately.
AllowDeadMultiTargetUnits bool SetAllowDeadMultiTargetUnits=true bAllowDeadMultiTargetUnits Includes already-dead units in the area.
ExcludeSelfAsTargetIfWithinRadius bool SetExcludeSelfAsTargetIfWithinRadius=true bExcludeSelfAsTargetIfWithinRadius Leaves the user out of its own area of effect.
AbilityBonusRadii array<AbilityGrantedBonusRadius> AbilityBonusRadiiMode (ENameArrayEditMode) AbilityBonusRadii Extra radius granted when the unit has a particular ability, merged by RequiredAbility. Lets a perk widen the blast without a separate ability.

Inherited fields

From X2AbilityMultiTargetStyleEditor (3)

AllowSameTarget, UseSourceWeaponLocation, NumTargetsRequired

Every one of these is documented under Shared fields or on the page for the class that introduces it.