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X2Effect_HolyWarriorDeath

Editor: X2AbilityEffectsEditor_HolyWarriorDeath · extends X2AbilityEffectsEditor_ApplyWeaponDamage.

Own fields

Config field Type Requires Game field Description
DelayTimeS float SetDelayTimeS=true DelayTimeS Seconds before the death is visualized.

Inherited fields

From X2AbilityEffectsEditor (20)

ApplyOnHit, ApplyOnMiss, ApplyChance, ApplyToWorldOnHit, ApplyToWorldOnMiss, UseSourcePlayerState, IsImpairing, IsImpairingMomentarily, BringRemoveVisualizationForward, ShowImmunity, ShowImmunityAnyFailure, AppliesDamage, CanBeRedirected, HideDeathWorldMessage, MinStatContestResult, MaxStatContestResult, DelayVisualizationSec, OverrideMissMessage, DamageTypes, TargetConditions

From X2AbilityEffectsEditor_ApplyWeaponDamage (12)

ExplosiveDamage, IgnoreBaseDamage, DamageTag, AlwaysKillsCivilians, ApplyWorldEffectsForEachTargetLocation, AllowFreeKill, AllowWeaponUpgrade, BypassShields, IgnoreArmor, BypassSustainEffects, EnvironmentalDamageAmount, WeaponDamageValue

Every one of these is documented under Shared fields or on the page for the class that introduces it.

Not editable from config
  • DoNotKillUnitTypes — config — tune it in the game's own ini