X2Effect_HolyWarriorDeath¶
Editor: X2AbilityEffectsEditor_HolyWarriorDeath · extends X2AbilityEffectsEditor_ApplyWeaponDamage.
Own fields¶
| Config field | Type | Requires | Game field | Description |
|---|---|---|---|---|
DelayTimeS |
float |
SetDelayTimeS=true |
DelayTimeS |
Seconds before the death is visualized. |
Inherited fields¶
From X2AbilityEffectsEditor (20)
ApplyOnHit, ApplyOnMiss, ApplyChance, ApplyToWorldOnHit, ApplyToWorldOnMiss, UseSourcePlayerState, IsImpairing, IsImpairingMomentarily, BringRemoveVisualizationForward, ShowImmunity, ShowImmunityAnyFailure, AppliesDamage, CanBeRedirected, HideDeathWorldMessage, MinStatContestResult, MaxStatContestResult, DelayVisualizationSec, OverrideMissMessage, DamageTypes, TargetConditions
From X2AbilityEffectsEditor_ApplyWeaponDamage (12)
ExplosiveDamage, IgnoreBaseDamage, DamageTag, AlwaysKillsCivilians, ApplyWorldEffectsForEachTargetLocation, AllowFreeKill, AllowWeaponUpgrade, BypassShields, IgnoreArmor, BypassSustainEffects, EnvironmentalDamageAmount, WeaponDamageValue
Every one of these is documented under Shared fields or on the page for the class that introduces it.
Not editable from config
DoNotKillUnitTypes— config — tune it in the game's own ini