X2Effect_GrantActionPoints¶
Editor: X2AbilityEffectsEditor_GrantActionPoints · extends X2AbilityEffectsEditor_Base.
Own fields¶
| Config field | Type | Requires | Game field | Description |
|---|---|---|---|---|
NumActionPoints |
int |
SetNumActionPoints=true |
NumActionPoints |
Action points granted. |
PointType |
name |
SetPointType=true |
PointType |
Type of action point granted, e.g. standard or move. |
ApplyOnlyWhenOut |
bool |
SetApplyOnlyWhenOut=true |
bApplyOnlyWhenOut |
Grant only when the unit has no standard action points left. |
SelectUnit |
bool |
SetSelectUnit=true |
bSelectUnit |
Select the unit in the tactical UI once the points are granted. |
SkipWithEffect |
array<name> |
SkipWithEffectMode (ENameArrayEditMode) |
SkipWithEffect |
Effects that, when present on the unit, skip the grant. |
Inherited fields¶
From X2AbilityEffectsEditor (20)
ApplyOnHit, ApplyOnMiss, ApplyChance, ApplyToWorldOnHit, ApplyToWorldOnMiss, UseSourcePlayerState, IsImpairing, IsImpairingMomentarily, BringRemoveVisualizationForward, ShowImmunity, ShowImmunityAnyFailure, AppliesDamage, CanBeRedirected, HideDeathWorldMessage, MinStatContestResult, MaxStatContestResult, DelayVisualizationSec, OverrideMissMessage, DamageTypes, TargetConditions
Every one of these is documented under Shared fields or on the page for the class that introduces it.