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X2Effect_GrantActionPoints

Editor: X2AbilityEffectsEditor_GrantActionPoints · extends X2AbilityEffectsEditor_Base.

Own fields

Config field Type Requires Game field Description
NumActionPoints int SetNumActionPoints=true NumActionPoints Action points granted.
PointType name SetPointType=true PointType Type of action point granted, e.g. standard or move.
ApplyOnlyWhenOut bool SetApplyOnlyWhenOut=true bApplyOnlyWhenOut Grant only when the unit has no standard action points left.
SelectUnit bool SetSelectUnit=true bSelectUnit Select the unit in the tactical UI once the points are granted.
SkipWithEffect array<name> SkipWithEffectMode (ENameArrayEditMode) SkipWithEffect Effects that, when present on the unit, skip the grant.

Inherited fields

From X2AbilityEffectsEditor (20)

ApplyOnHit, ApplyOnMiss, ApplyChance, ApplyToWorldOnHit, ApplyToWorldOnMiss, UseSourcePlayerState, IsImpairing, IsImpairingMomentarily, BringRemoveVisualizationForward, ShowImmunity, ShowImmunityAnyFailure, AppliesDamage, CanBeRedirected, HideDeathWorldMessage, MinStatContestResult, MaxStatContestResult, DelayVisualizationSec, OverrideMissMessage, DamageTypes, TargetConditions

Every one of these is documented under Shared fields or on the page for the class that introduces it.