X2Effect_SpawnPsiZombie¶
Editor: X2AbilityEffectsEditor_SpawnPsiZombie · extends X2AbilityEffectsEditor_SpawnUnit.
Own fields¶
| Config field | Type | Requires | Game field | Description |
|---|---|---|---|---|
AnimationName |
name |
SetAnimationName=true |
AnimationName |
Reanimation animation played on the corpse. |
AltUnitToSpawnName |
name |
SetAltUnitToSpawnName=true |
AltUnitToSpawnName |
Character template spawned instead of the usual one, when set. |
StartAnimationMinDelaySec |
float |
SetStartAnimationMinDelaySec=true |
StartAnimationMinDelaySec |
Shortest delay, in seconds, before the reanimation animation starts. |
StartAnimationMaxDelaySec |
float |
SetStartAnimationMaxDelaySec=true |
StartAnimationMaxDelaySec |
Longest delay, in seconds, before the reanimation animation starts. |
Inherited fields¶
From X2AbilityEffectsEditor (20)
ApplyOnHit, ApplyOnMiss, ApplyChance, ApplyToWorldOnHit, ApplyToWorldOnMiss, UseSourcePlayerState, IsImpairing, IsImpairingMomentarily, BringRemoveVisualizationForward, ShowImmunity, ShowImmunityAnyFailure, AppliesDamage, CanBeRedirected, HideDeathWorldMessage, MinStatContestResult, MaxStatContestResult, DelayVisualizationSec, OverrideMissMessage, DamageTypes, TargetConditions
From X2AbilityEffectsEditor_SpawnUnit (9)
UnitToSpawnName, ClearTileBlockedByTargetUnitFlag, CopyTargetAppearance, CopySourceAppearance, KnockbackAffectsSpawnLocation, AddToSourceGroup, CopyReanimatedFromUnit, CopyReanimatedStatsFromUnit, SetProcessedScamperAs
From X2AbilityEffectsEditor_Persistent (39)
InfiniteDuration, TickWhenApplied, CanTickEveryAction, ConvertTurnsToActions, RemoveWhenSourceDies, RemoveWhenTargetDies, RemoveWhenSourceDamaged, RemoveWhenTargetConcealmentBroken, PersistThroughTacticalGameEnd, IgnorePlayerCheckOnTick, UniqueTarget, StackOnRefresh, DupeForSameSourceOnly, EffectForcesBleedout, DisplayInUI, DisplayInSpecialDamageMessageUI, SourceDisplayInUI, NumTurns, InitialShedChance, PerTurnShedChance, EffectRank, EffectHierarchyValue, VisionArcDegreesOverride, CustomIdleOverrideAnim, EffectName, AbilitySourceName, EffectAppliedEventName, ChanceEventTriggerName, VFXSocket, VFXSocketsArrayName, FriendlyName, FriendlyDescription, IconImage, SourceFriendlyName, SourceFriendlyDescription, SourceIconLabel, StatusIcon, VFXTemplateName, PersistentPerkName
Every one of these is documented under Shared fields or on the page for the class that introduces it.
Not editable from config
ZombieFlyoverText— localized — use .int localization filesTurnedZombieName— private/protected