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X2Effect_SpawnPsiZombie

Editor: X2AbilityEffectsEditor_SpawnPsiZombie · extends X2AbilityEffectsEditor_SpawnUnit.

Own fields

Config field Type Requires Game field Description
AnimationName name SetAnimationName=true AnimationName Reanimation animation played on the corpse.
AltUnitToSpawnName name SetAltUnitToSpawnName=true AltUnitToSpawnName Character template spawned instead of the usual one, when set.
StartAnimationMinDelaySec float SetStartAnimationMinDelaySec=true StartAnimationMinDelaySec Shortest delay, in seconds, before the reanimation animation starts.
StartAnimationMaxDelaySec float SetStartAnimationMaxDelaySec=true StartAnimationMaxDelaySec Longest delay, in seconds, before the reanimation animation starts.

Inherited fields

From X2AbilityEffectsEditor (20)

ApplyOnHit, ApplyOnMiss, ApplyChance, ApplyToWorldOnHit, ApplyToWorldOnMiss, UseSourcePlayerState, IsImpairing, IsImpairingMomentarily, BringRemoveVisualizationForward, ShowImmunity, ShowImmunityAnyFailure, AppliesDamage, CanBeRedirected, HideDeathWorldMessage, MinStatContestResult, MaxStatContestResult, DelayVisualizationSec, OverrideMissMessage, DamageTypes, TargetConditions

From X2AbilityEffectsEditor_SpawnUnit (9)

UnitToSpawnName, ClearTileBlockedByTargetUnitFlag, CopyTargetAppearance, CopySourceAppearance, KnockbackAffectsSpawnLocation, AddToSourceGroup, CopyReanimatedFromUnit, CopyReanimatedStatsFromUnit, SetProcessedScamperAs

From X2AbilityEffectsEditor_Persistent (39)

InfiniteDuration, TickWhenApplied, CanTickEveryAction, ConvertTurnsToActions, RemoveWhenSourceDies, RemoveWhenTargetDies, RemoveWhenSourceDamaged, RemoveWhenTargetConcealmentBroken, PersistThroughTacticalGameEnd, IgnorePlayerCheckOnTick, UniqueTarget, StackOnRefresh, DupeForSameSourceOnly, EffectForcesBleedout, DisplayInUI, DisplayInSpecialDamageMessageUI, SourceDisplayInUI, NumTurns, InitialShedChance, PerTurnShedChance, EffectRank, EffectHierarchyValue, VisionArcDegreesOverride, CustomIdleOverrideAnim, EffectName, AbilitySourceName, EffectAppliedEventName, ChanceEventTriggerName, VFXSocket, VFXSocketsArrayName, FriendlyName, FriendlyDescription, IconImage, SourceFriendlyName, SourceFriendlyDescription, SourceIconLabel, StatusIcon, VFXTemplateName, PersistentPerkName

Every one of these is documented under Shared fields or on the page for the class that introduces it.

Not editable from config
  • ZombieFlyoverText — localized — use .int localization files
  • TurnedZombieName — private/protected