X2Effect_SpawnShadowbindUnit¶
Editor: X2AbilityEffectsEditor_SpawnShadowbindUnit · extends X2AbilityEffectsEditor_SpawnUnit.
Own fields¶
| Config field | Type | Requires | Game field | Description |
|---|---|---|---|---|
ShadowbindUnconciousCheckName |
name |
SetShadowbindUnconciousCheckName=true |
ShadowbindUnconciousCheckName |
Unit value checked to tell whether the shadowbound unit was unconscious. |
Inherited fields¶
From X2AbilityEffectsEditor (20)
ApplyOnHit, ApplyOnMiss, ApplyChance, ApplyToWorldOnHit, ApplyToWorldOnMiss, UseSourcePlayerState, IsImpairing, IsImpairingMomentarily, BringRemoveVisualizationForward, ShowImmunity, ShowImmunityAnyFailure, AppliesDamage, CanBeRedirected, HideDeathWorldMessage, MinStatContestResult, MaxStatContestResult, DelayVisualizationSec, OverrideMissMessage, DamageTypes, TargetConditions
From X2AbilityEffectsEditor_SpawnUnit (9)
UnitToSpawnName, ClearTileBlockedByTargetUnitFlag, CopyTargetAppearance, CopySourceAppearance, KnockbackAffectsSpawnLocation, AddToSourceGroup, CopyReanimatedFromUnit, CopyReanimatedStatsFromUnit, SetProcessedScamperAs
From X2AbilityEffectsEditor_Persistent (39)
InfiniteDuration, TickWhenApplied, CanTickEveryAction, ConvertTurnsToActions, RemoveWhenSourceDies, RemoveWhenTargetDies, RemoveWhenSourceDamaged, RemoveWhenTargetConcealmentBroken, PersistThroughTacticalGameEnd, IgnorePlayerCheckOnTick, UniqueTarget, StackOnRefresh, DupeForSameSourceOnly, EffectForcesBleedout, DisplayInUI, DisplayInSpecialDamageMessageUI, SourceDisplayInUI, NumTurns, InitialShedChance, PerTurnShedChance, EffectRank, EffectHierarchyValue, VisionArcDegreesOverride, CustomIdleOverrideAnim, EffectName, AbilitySourceName, EffectAppliedEventName, ChanceEventTriggerName, VFXSocket, VFXSocketsArrayName, FriendlyName, FriendlyDescription, IconImage, SourceFriendlyName, SourceFriendlyDescription, SourceIconLabel, StatusIcon, VFXTemplateName, PersistentPerkName
Every one of these is documented under Shared fields or on the page for the class that introduces it.
Not editable from config
AbilitiesShadowCantHave— config — tune it in the game's own ini