Skip to content

X2Effect_SpawnShadowbindUnit

Editor: X2AbilityEffectsEditor_SpawnShadowbindUnit · extends X2AbilityEffectsEditor_SpawnUnit.

Own fields

Config field Type Requires Game field Description
ShadowbindUnconciousCheckName name SetShadowbindUnconciousCheckName=true ShadowbindUnconciousCheckName Unit value checked to tell whether the shadowbound unit was unconscious.

Inherited fields

From X2AbilityEffectsEditor (20)

ApplyOnHit, ApplyOnMiss, ApplyChance, ApplyToWorldOnHit, ApplyToWorldOnMiss, UseSourcePlayerState, IsImpairing, IsImpairingMomentarily, BringRemoveVisualizationForward, ShowImmunity, ShowImmunityAnyFailure, AppliesDamage, CanBeRedirected, HideDeathWorldMessage, MinStatContestResult, MaxStatContestResult, DelayVisualizationSec, OverrideMissMessage, DamageTypes, TargetConditions

From X2AbilityEffectsEditor_SpawnUnit (9)

UnitToSpawnName, ClearTileBlockedByTargetUnitFlag, CopyTargetAppearance, CopySourceAppearance, KnockbackAffectsSpawnLocation, AddToSourceGroup, CopyReanimatedFromUnit, CopyReanimatedStatsFromUnit, SetProcessedScamperAs

From X2AbilityEffectsEditor_Persistent (39)

InfiniteDuration, TickWhenApplied, CanTickEveryAction, ConvertTurnsToActions, RemoveWhenSourceDies, RemoveWhenTargetDies, RemoveWhenSourceDamaged, RemoveWhenTargetConcealmentBroken, PersistThroughTacticalGameEnd, IgnorePlayerCheckOnTick, UniqueTarget, StackOnRefresh, DupeForSameSourceOnly, EffectForcesBleedout, DisplayInUI, DisplayInSpecialDamageMessageUI, SourceDisplayInUI, NumTurns, InitialShedChance, PerTurnShedChance, EffectRank, EffectHierarchyValue, VisionArcDegreesOverride, CustomIdleOverrideAnim, EffectName, AbilitySourceName, EffectAppliedEventName, ChanceEventTriggerName, VFXSocket, VFXSocketsArrayName, FriendlyName, FriendlyDescription, IconImage, SourceFriendlyName, SourceFriendlyDescription, SourceIconLabel, StatusIcon, VFXTemplateName, PersistentPerkName

Every one of these is documented under Shared fields or on the page for the class that introduces it.

Not editable from config
  • AbilitiesShadowCantHave — config — tune it in the game's own ini