X2Effect_RemoveEffects¶
Editor: X2AbilityEffectsEditor_RemoveEffects · extends X2AbilityEffectsEditor_Base.
Own fields¶
| Config field | Type | Requires | Game field | Description |
|---|---|---|---|---|
Cleanse |
bool |
SetCleanse=true |
bCleanse |
Remove the effects as a cleanse, so whatever they do on wearing off does not trigger. |
CheckSource |
bool |
SetCheckSource=true |
bCheckSource |
Match effects whose source is this effect's target, instead of effects whose target it is. |
DoNotVisualize |
bool |
SetDoNotVisualize=true |
bDoNotVisualize |
Skip the removal visualization, for when another RemoveEffects on the ability already shows it. |
EffectNamesToRemove |
array<name> |
EffectNamesToRemoveMode (ENameArrayEditMode) |
EffectNamesToRemove |
Effect names removed from the target. |
Inherited fields¶
From X2AbilityEffectsEditor (20)
ApplyOnHit, ApplyOnMiss, ApplyChance, ApplyToWorldOnHit, ApplyToWorldOnMiss, UseSourcePlayerState, IsImpairing, IsImpairingMomentarily, BringRemoveVisualizationForward, ShowImmunity, ShowImmunityAnyFailure, AppliesDamage, CanBeRedirected, HideDeathWorldMessage, MinStatContestResult, MaxStatContestResult, DelayVisualizationSec, OverrideMissMessage, DamageTypes, TargetConditions
Every one of these is documented under Shared fields or on the page for the class that introduces it.