Skip to content

X2Condition_Lootable

Editor: X2AbilityConditionEditor_Lootable · extends X2AbilityConditionEditor_Base.

Own fields

Config field Type Requires Game field Description
RestrictRange bool SetRestrictRange=true bRestrictRange Require the loot to be within LootableRange of the source.
LootableRange int SetLootableRange=true LootableRange Maximum distance to the loot, in Unreal units, when RestrictRange is set. A tile is 96.