X2Effect_RemoteStart¶
Editor: X2AbilityEffectsEditor_RemoteStart · extends X2AbilityEffectsEditor_Base.
Own fields¶
| Config field | Type | Requires | Game field | Description |
|---|---|---|---|---|
UnitDamageMultiplier |
float |
SetUnitDamageMultiplier=true |
UnitDamageMultiplier |
Multiplier on the damage the detonated object deals to units. |
DamageRadiusMultiplier |
float |
SetDamageRadiusMultiplier=true |
DamageRadiusMultiplier |
Multiplier on the detonation's damage radius. |
Inherited fields¶
From X2AbilityEffectsEditor (20)
ApplyOnHit, ApplyOnMiss, ApplyChance, ApplyToWorldOnHit, ApplyToWorldOnMiss, UseSourcePlayerState, IsImpairing, IsImpairingMomentarily, BringRemoveVisualizationForward, ShowImmunity, ShowImmunityAnyFailure, AppliesDamage, CanBeRedirected, HideDeathWorldMessage, MinStatContestResult, MaxStatContestResult, DelayVisualizationSec, OverrideMissMessage, DamageTypes, TargetConditions
Every one of these is documented under Shared fields or on the page for the class that introduces it.