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X2Effect_RemoteStart

Editor: X2AbilityEffectsEditor_RemoteStart · extends X2AbilityEffectsEditor_Base.

Own fields

Config field Type Requires Game field Description
UnitDamageMultiplier float SetUnitDamageMultiplier=true UnitDamageMultiplier Multiplier on the damage the detonated object deals to units.
DamageRadiusMultiplier float SetDamageRadiusMultiplier=true DamageRadiusMultiplier Multiplier on the detonation's damage radius.

Inherited fields

From X2AbilityEffectsEditor (20)

ApplyOnHit, ApplyOnMiss, ApplyChance, ApplyToWorldOnHit, ApplyToWorldOnMiss, UseSourcePlayerState, IsImpairing, IsImpairingMomentarily, BringRemoveVisualizationForward, ShowImmunity, ShowImmunityAnyFailure, AppliesDamage, CanBeRedirected, HideDeathWorldMessage, MinStatContestResult, MaxStatContestResult, DelayVisualizationSec, OverrideMissMessage, DamageTypes, TargetConditions

Every one of these is documented under Shared fields or on the page for the class that introduces it.