X2AbilityMultiTarget_Cone¶
Editor: X2AbilityMultiTargetStyleEditor_Cone · extends X2AbilityMultiTargetStyleEditor_Radius.
Own fields¶
| Config field | Type | Requires | Game field | Description |
|---|---|---|---|---|
ConeEndDiameter |
float |
SetConeEndDiameter=true |
ConeEndDiameter |
Width of the cone at its far end, in metres. |
ConeLength |
float |
SetConeLength=true |
ConeLength |
How far the cone reaches, in metres. |
UseWeaponRangeForLength |
bool |
SetUseWeaponRangeForLength=true |
bUseWeaponRangeForLength |
Takes the cone's length from the weapon's range instead of ConeLength. |
LockShooterZ |
bool |
SetLockShooterZ=true |
bLockShooterZ |
Restricts the cone to tiles at the shooter's own height, so it does not spread up or down floors. |
AbilityBonusCones |
array<AbilityGrantedBonusCone> |
AbilityBonusConesMode (ENameArrayEditMode) |
AbilityBonusCones |
Extra cone length and width granted by a particular ability, merged by RequiredAbility. |
Inherited fields¶
From X2AbilityMultiTargetStyleEditor (3)
AllowSameTarget, UseSourceWeaponLocation, NumTargetsRequired
From X2AbilityMultiTargetStyleEditor_Radius (9)
UseWeaponRadius, UseWeaponBlockingCoverFlag, IgnoreBlockingCover, TargetRadius, TargetCoveragePercentage, AddPrimaryTargetAsMultiTarget, AllowDeadMultiTargetUnits, ExcludeSelfAsTargetIfWithinRadius, AbilityBonusRadii
Every one of these is documented under Shared fields or on the page for the class that introduces it.