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X2AbilityMultiTarget_Cone

Editor: X2AbilityMultiTargetStyleEditor_Cone · extends X2AbilityMultiTargetStyleEditor_Radius.

Own fields

Config field Type Requires Game field Description
ConeEndDiameter float SetConeEndDiameter=true ConeEndDiameter Width of the cone at its far end, in metres.
ConeLength float SetConeLength=true ConeLength How far the cone reaches, in metres.
UseWeaponRangeForLength bool SetUseWeaponRangeForLength=true bUseWeaponRangeForLength Takes the cone's length from the weapon's range instead of ConeLength.
LockShooterZ bool SetLockShooterZ=true bLockShooterZ Restricts the cone to tiles at the shooter's own height, so it does not spread up or down floors.
AbilityBonusCones array<AbilityGrantedBonusCone> AbilityBonusConesMode (ENameArrayEditMode) AbilityBonusCones Extra cone length and width granted by a particular ability, merged by RequiredAbility.

Inherited fields

From X2AbilityMultiTargetStyleEditor (3)

AllowSameTarget, UseSourceWeaponLocation, NumTargetsRequired

From X2AbilityMultiTargetStyleEditor_Radius (9)

UseWeaponRadius, UseWeaponBlockingCoverFlag, IgnoreBlockingCover, TargetRadius, TargetCoveragePercentage, AddPrimaryTargetAsMultiTarget, AllowDeadMultiTargetUnits, ExcludeSelfAsTargetIfWithinRadius, AbilityBonusRadii

Every one of these is documented under Shared fields or on the page for the class that introduces it.