X2Effect_Stunned¶
Editor: X2AbilityEffectsEditor_Stunned · extends X2AbilityEffectsEditor_Persistent.
Own fields¶
| Config field | Type | Requires | Game field | Description |
|---|---|---|---|---|
StunLevel |
int |
SetStunLevel=true |
StunLevel |
Action points the stun takes away. |
SkipAnimation |
bool |
SetSkipAnimation=true |
bSkipAnimation |
Skip the stun animations. |
StunStartAnimName |
name |
SetStunStartAnimName=true |
StunStartAnimName |
Animation played when the stun starts, if the unit can play it. |
StunStopAnimName |
name |
SetStunStopAnimName=true |
StunStopAnimName |
Animation played when the stun ends. |
StunnedTriggerName |
name |
SetStunnedTriggerName=true |
StunnedTriggerName |
Event fired when the unit is stunned. |
Inherited fields¶
From X2AbilityEffectsEditor (20)
ApplyOnHit, ApplyOnMiss, ApplyChance, ApplyToWorldOnHit, ApplyToWorldOnMiss, UseSourcePlayerState, IsImpairing, IsImpairingMomentarily, BringRemoveVisualizationForward, ShowImmunity, ShowImmunityAnyFailure, AppliesDamage, CanBeRedirected, HideDeathWorldMessage, MinStatContestResult, MaxStatContestResult, DelayVisualizationSec, OverrideMissMessage, DamageTypes, TargetConditions
From X2AbilityEffectsEditor_Persistent (39)
InfiniteDuration, TickWhenApplied, CanTickEveryAction, ConvertTurnsToActions, RemoveWhenSourceDies, RemoveWhenTargetDies, RemoveWhenSourceDamaged, RemoveWhenTargetConcealmentBroken, PersistThroughTacticalGameEnd, IgnorePlayerCheckOnTick, UniqueTarget, StackOnRefresh, DupeForSameSourceOnly, EffectForcesBleedout, DisplayInUI, DisplayInSpecialDamageMessageUI, SourceDisplayInUI, NumTurns, InitialShedChance, PerTurnShedChance, EffectRank, EffectHierarchyValue, VisionArcDegreesOverride, CustomIdleOverrideAnim, EffectName, AbilitySourceName, EffectAppliedEventName, ChanceEventTriggerName, VFXSocket, VFXSocketsArrayName, FriendlyName, FriendlyDescription, IconImage, SourceFriendlyName, SourceFriendlyDescription, SourceIconLabel, StatusIcon, VFXTemplateName, PersistentPerkName
Every one of these is documented under Shared fields or on the page for the class that introduces it.
Not editable from config
StunnedText— localized — use .int localization filesRoboticStunnedText— localized — use .int localization files