ToHitCalc¶
Edits the template's to-hit calculation. Two slots exist: ToHitCalc (Template.AbilityToHitCalc) and ToHitOwnerOnMissCalc (Template.AbilityToHitOwnerOnMissCalc), both taking a ToHitCalcEdit block. With Class omitted, the existing calc is edited in place; with Class set, the existing calc is edited in place when it is already exactly that class, otherwise it is replaced by a new instance (unset fields then take class defaults). Classes without a dedicated editor below (e.g. X2AbilityToHitCalc_StandardMelee, X2AbilityToHitCalc_DeadEye) are still valid Class values - they get the fields of their nearest listed ancestor.
Config key: ToHitCalc. Edit struct: ToHitCalcEdit.
Dispatch order¶
The first editor that accepts a class handles it, so a class is matched by the earliest entry below that it derives from.
X2AbilityToHitCalc_StatCheck_UnitVsUnit → X2AbilityToHitCalc_PercentChancePlusFocus → X2AbilityToHitCalc_PercentChanceWithBuddyZone → X2AbilityToHitCalc_StandardAim → X2AbilityToHitCalc_PercentChance → X2AbilityToHitCalc_Hacking → X2AbilityToHitCalc_RollStat → X2AbilityToHitCalc_RollStatTiers → X2AbilityToHitCalc_StatCheck → any other class
Shared fields¶
Available on every ToHitCalcEdit entry, whatever its Class.
| Config field | Type | Requires | Game field | Description |
|---|---|---|---|---|
HitModifiers |
array<ShotModifierInfo> |
non-empty (replace-only) | HitModifiers |
Replace-only: when non-empty, replaces the calc's HitModifiers array entirely |
Classes¶
Class-specific fields are documented on each page below. A class with no dedicated editor still accepts every field in Shared fields.
| Game class | Own fields | Editor extends |
|---|---|---|
X2AbilityToHitCalc_Hacking |
1 | X2AbilityToHitCalcEditor_Base |
X2AbilityToHitCalc_PercentChance |
2 | X2AbilityToHitCalcEditor_Base |
X2AbilityToHitCalc_PercentChancePlusFocus |
1 | X2AbilityToHitCalcEditor_PercentChance |
X2AbilityToHitCalc_PercentChanceWithBuddyZone |
1 | X2AbilityToHitCalcEditor_PercentChance |
X2AbilityToHitCalc_RollStat |
2 | X2AbilityToHitCalcEditor_Base |
X2AbilityToHitCalc_RollStatTiers |
1 | X2AbilityToHitCalcEditor_Base |
X2AbilityToHitCalc_StandardAim |
12 | X2AbilityToHitCalcEditor_Base |
X2AbilityToHitCalc_StatCheck (abstract) |
1 | X2AbilityToHitCalcEditor_Base |
X2AbilityToHitCalc_StatCheck_UnitVsUnit |
2 | X2AbilityToHitCalcEditor_StatCheck |