X2Effect_SetUnitValue¶
Editor: X2AbilityEffectsEditor_SetUnitValue · extends X2AbilityEffectsEditor_Base.
Own fields¶
| Config field | Type | Requires | Game field | Description |
|---|---|---|---|---|
UnitName |
name |
SetUnitName=true |
UnitName |
Unit value written. |
NewValueToSet |
float |
SetNewValueToSet=true |
NewValueToSet |
Value written to the unit value. |
CleanupType |
EUnitValueCleanup |
SetCleanupType=true |
CleanupType |
When the unit value is cleared: eCleanup_BeginTurn, eCleanup_BeginTactical, eCleanup_Never or eCleanup_BeginTacticalChain. |
Inherited fields¶
From X2AbilityEffectsEditor (20)
ApplyOnHit, ApplyOnMiss, ApplyChance, ApplyToWorldOnHit, ApplyToWorldOnMiss, UseSourcePlayerState, IsImpairing, IsImpairingMomentarily, BringRemoveVisualizationForward, ShowImmunity, ShowImmunityAnyFailure, AppliesDamage, CanBeRedirected, HideDeathWorldMessage, MinStatContestResult, MaxStatContestResult, DelayVisualizationSec, OverrideMissMessage, DamageTypes, TargetConditions
Every one of these is documented under Shared fields or on the page for the class that introduces it.