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X2Effect_SetUnitValue

Editor: X2AbilityEffectsEditor_SetUnitValue · extends X2AbilityEffectsEditor_Base.

Own fields

Config field Type Requires Game field Description
UnitName name SetUnitName=true UnitName Unit value written.
NewValueToSet float SetNewValueToSet=true NewValueToSet Value written to the unit value.
CleanupType EUnitValueCleanup SetCleanupType=true CleanupType When the unit value is cleared: eCleanup_BeginTurn, eCleanup_BeginTactical, eCleanup_Never or eCleanup_BeginTacticalChain.

Inherited fields

From X2AbilityEffectsEditor (20)

ApplyOnHit, ApplyOnMiss, ApplyChance, ApplyToWorldOnHit, ApplyToWorldOnMiss, UseSourcePlayerState, IsImpairing, IsImpairingMomentarily, BringRemoveVisualizationForward, ShowImmunity, ShowImmunityAnyFailure, AppliesDamage, CanBeRedirected, HideDeathWorldMessage, MinStatContestResult, MaxStatContestResult, DelayVisualizationSec, OverrideMissMessage, DamageTypes, TargetConditions

Every one of these is documented under Shared fields or on the page for the class that introduces it.